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Name | PROPHECY OF THE NUN |
---|---|
Publisher | Administrator |
Format | File |
Rating | 4.65 / 5 ( 1132 votes ) |
Update | (1 days ago) |
• Singleplayer: Take out facilities to infiltrate enemy bases with stealth and military strategy.
• Coop (Cross-platform): Play with friends and co-op to complete the missions.
• Upgrade your weapons, vehicles, and items to progress through the game!
What’s New in this version :
-Improved graphics
-Various bug fixes and tweaks
Total War™: Shogun II
Take command of a powerful nation of warriors and discover the fastest, most exciting way to wage war in history. Among its many features are huge armies of glorious horsemen, fearsome naval units, and devastating guns.
Train your men and lead them to victory in battle. Upgrade your equipment and troop formations to become the ultimate leader of Japan. Collect rare and spectacular relics from feudal Japan, and take command of multiple armies in the first Total War game to feature the legendary Samurai. You will fight with honor and courage, using your wit to outwit your enemies.
Capture and protect over 100 provinces. Wage war using the economic and technological advantages of a feudal state. Create a network of advisors and spies. March your army across a vast battlefield in a personal and dynamic campaign. Play your part in the rise of Japan!
In a field shrouded by menacing mists and filled with ancient monsters, ancestral spirits, and powerful artifacts, your life is at stake. Travel back to the mythical age of the past and summon the ancient gods to return you to the city and end this curse.
Train your men and lead them to victory in battle. Upgrade your equipment and troop formations to become the ultimate leader of Japan. Collect rare and spectacular relics from feudal Japan, and take command of multiple armies in the first Total War game to feature the legendary Samurai. You will fight with honor and courage, using your wit to outwit your enemies.
Train your men and lead them to victory in battle. Upgrade your equipment and troop formations to become the ultimate leader of Japan. Collect rare and spectacular relics from feudal Japan, and take command of multiple armies in the first Total War game to feature the legendary Samurai. You will fight with honor and courage, using your wit to outwit your enemies.
Train your men and lead them to victory in battle. Upgrade your equipment and troop formations to become the ultimate leader of Japan. Collect rare and spectacular relics from feudal Japan, and take command of multiple armies in the first Total War game to feature the legendary Samurai. You will fight with honor and courage, using your wit to outwit your
The most used part in any programming language is the memory management. The classic way of dealing with memory is the use of a free()
function with the NULL pointer, which will take the memory used by the object. Many programmers use their memory allocation as a way to control the amount of memory that the object might use. If the object use too much memory, the program will automatically free it.
This worked very well in the first languages that were developed, but with the arrival of dynamic typing languages, it became quite complex to keep track of all those free() and delete()s. Especially with Dynamic typed languages that allows you to define any type of structure for your objects.
If you use a language like Java for example, every single variable is automatically allocated memory by the System
.
However, if you use a language like Lua, you can define your own memory context for your objects. This means you can define rules for the way you handles the memory that is currently used by objects.
This can be a real headache if you are working in a virtual machine, that automatically frees the memory used by the virtual machine. This is what I noticed when I started my Doodle WHAT?! project. It quickly became apparent I needed a better way. So I decided to try something different.
Luckily for me, I could look at a very similar program called Metasploit. Metasploit uses Lua. It acts similarly to how I’d like to.
Until now, I have been focussing on the non-Lua requirements of the game. However, when creating a game engine, you also need a good memory management. Let’s take a look at the memory management I use in my engine.
The way I want to do memory management is by creating a local heap, where every object’s memory is allocated
Lawnmower series is a game series that it simulate PC game like GTA series, with fighting missions instead of crimes. Fast paced action game with a lot of points to unlock and improve.
Installation:
INSTALLATION BELOW IS FOR CODEX REFERENCE
How to run the game?
Go to yout main Steam folder, there you will find this folder it’s crt.x64, crt.x86, lib64, bin64, etc.
1-1.cdb-cp1257-2012-10-16_1.1.1.1.exe (exe file was compressed and packed. it’s needs uncrack and unpacker, you should install a unpacker like CDrUnpacker)
2-1.exe-I386-opensimulator (exe file was compressed and packed. it’s needs unpacker, you should install a unpacker like CDrUnpacker)
3-4.zip-x64 (unpack it and the game will be at yout main Steam folder, crt.x64, etc.
4-3.zip-x86 (unpack it and the game will be at yout main Steam folder, crt.x86, etc.
5-2.zip-I386-opensimulator (it’s will be at you main Steam folder, bin64)
6-5.zip-x64 (unpack it and the game will be at you main Steam folder, bin64)
● Features:
— Pick-A-Field: A first ever feature in a Wargame: Red Dragon map.
— Big Map: Player count: 10,00 square kilometers, on the biggest map ever made in Wargame: Red Dragon.
— Crossover Deploy: Interlaced beginning, with both armies closely embedded across the map, facing each other in their initial state.
— Stunning Scenery: The map is set in the beautiful foothills of the Pamir Mountain Range of central Asia, where the vast grasslands of the steppe join the cascading northern foothills of the Tian Shan, in a level of beauty and natural landscape seldom seen in the Wargame: Red Dragon Franchise.
— Wide Circle: The map has a 500m diameter circle, all 11 individual zones are usable, with an advanced placement system allowing you to deploy your armies swiftly and offensively.
— Using the land: The map offers a large variety of terrain types and variations, each zone is carefully thought out and placed for use at different times during the game.
● Map Info:
Number of Players : 10v10
Map Size : 4251sqkm
Game Description:
● Features:
— Pick-A-Field: A first ever feature in a Wargame: Red Dragon map.
— Big Map: Player count: 10,00 square kilometers, on the biggest map ever made in Wargame: Red Dragon.
— Crossover Deploy: Interlaced beginning, with both armies closely embedded across the map, facing each other in their initial state.
— Stunning Scenery: The map is set in the beautiful foothills of the Pamir Mountain Range of central Asia, where the vast grasslands of the steppe join the cascading northern foothills of the Tian Shan, in a level of beauty and natural landscape seldom seen in the Wargame: Red Dragon Franchise.
— Wide Circle: The map has a 500m diameter circle, all 11 individual zones are usable, with an advanced placement system allowing you to deploy your armies swiftly and offensively.
— Using the land: The map offers a large variety of terrain types and variations, each zone is carefully thought out and placed for use at different times during the game.
● Map Info:
Number of Players : 10v10
Map Size : 4251sqkm
Game Description:
● Features:
— Pick-A-Field: A first ever feature in a Wargame: Red
$6.49
The Games We Play
By William Paul Pratt
Beyond the St. John’s river bottom there’s a mountain. Standing on its summits, you can look down and see the churning water far below. However you can never reach that water. Lake Saint Francis, it is called. You’re too far away.
Along the slopes of this mountain, there are farms and cabins. In this area alone you see, at any given time, about twenty-five cabins occupied by writers and caretakers. If you could bring a camera here, and record everything that takes place, you’d get an excellent picture of the things that life is about.
You’d see that each of the cabins is occupied by a new group of people. New people at their own expense. Though none of the men in the place really know each other – along with the exception of Ian – it is a familial atmosphere among the ‘residents’. Anyone who shows up in their early twenties, living on fishing and trapping, is made to feel at home instantly. No questions asked.
Ian is a living breathing repository of information. He’s an encyclopedia but he is more than that. If he raises his head he can make the rest of his body move – he can speak, and he can write – it is his mind, his ‘lifelessness’ that is so impressive. If Ian had been born within the last 20 years, he would have fit right in with the guests. They would have called him an ‘intellectual’.
This is the nearest you can get to any kind of normal life unless you happen to be an acquaintance of Ian’s mother. At that point it’s all part of a controlled environment and you can learn much from it all. You’d learn that when it suits, Ian’s mother moves people from cabin to cabin; from guest to guest for a while. She plans to provide a company of young people from the community with something to entertain them. She thinks that it would serve them well to get to know each other.
She loves Ian and tries to ensure that they both get their share of the attention. Ian knows this and will protect that. He knows the ‘inside’ story.
At times Ian’s mother feels sorry for him, but she also never loses
Easy & fast paced MP gameplay with 4 player co-op. A mix of daily and RPG elements. Player choices play a major role in the outcome of each mission.
How to Play:
Drag the green arrow to move and the circle to shoot.
Notes:
— Single Player has two game modes, Normal and Hard. Normal mode has 3 difficulty levels and Hard mode has 4 difficulty levels.
— Multiplayer has two game modes, Co-op and Deathmatch. Co-op has three difficulty levels and Deathmatch has five difficulty levels.
— You start with 5 minutes and increase the time by pressing the button.
— When the time is up, you are forced to leave the mission.
— After every mission, you are graded. The grade determines the player reward and potential of the next mission.
— The experience points are used to unlock items like weapons, armor, powerups, equipment and mods.
— Credits to Rockin_Bunny for the amazing editor.
— Credits to Rockin_Bunny for the awesome soundtrack.
— No additional DRM or requirements.
— No additional requirements for Steam.
— Credits to Rockin_Bunny for having the patience to beta test the game for us.
— Thanks to all the hackers that enabled the 3rd person mode!
— Last but not least, thanks to all the awesome players that have supported us on the Steam forum. You’re the best.
— Now take your space ship to infinity and beyond…!!
Compatibility:
Requires the following games:
— Starhawk
— Microprose’s Star Trek: The Next Generation
— Starhawk: Betrayal
Modifications:
— Menu icons
— Users
— Change UI themes
— Save game
— More features
— More play modes
— Characters to have their own Inventory
— Capable of having more HUD elements to fit different size screen resolutions.
— More textures
— More ingame music
— More in game audio
— More spfx
— More in game camera
— More graphic goodies
— Increased resolution
— More stable
— Character animation
— Many more changes
System Requirements:
— Windows XP/Vista/7
— 4gb of free harddisk space
— An Intel CPU compatible with Intel Pentium II and above
— 1gb RAM
— DirectX9 (Make sure it installed)
— Internet access
— In game sound should be working
1. Join
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On the Macintosh you must have PowerPC, or a Macintosh with Macintosh OS 8.6 or higher. On a PC you must have a Pentium III, Pentium 4, or Pentium M processor, an Intel 64 processor, or a compatible AMD processor. For the Macintosh you will need a Macintosh with Mac OS 8.6 or higher.
The game requires that your hard drive be at least 30 GB, if not more.
1. Install Game:
1. Close any other open games. If the installation does not begin, quit and restart
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